Oxenfree jonas mom tape player8/1/2023 ![]() However, while this design choice certainly feels immersive and realistic, it could be frustrating at times. Alex cutting off what Jonas is about to say Opting to say nothing by letting the speech bubble fade away In other games, you talk with an instant messenger, in this game, you talk the way you talk face-to-face. So instead, talking in Oxenfree is dynamic and fluid, your interlocutor will say something, and then you can choose exactly when to response, often times you can interject what they’re saying before they’re finished. ![]() How talking works in Oxenfreeīut people don’t talk like this in real life. From fellow adventure games such as Life is Strange to role-playing games such as Fallout, your interlocutor will say something, and then you’ll be given practically infinite amount of time to choose a response while they just blankly stare at you. 90% of the time, you’ll be walking from point A to point B while talking to other characters in the journey.Įxploration mostly comprised of walking around and interacting with interactables, but talking in Oxenfree is an innovation on how talking have commonly been done in other games before it. It pushes the player to give a shit and learn more about Edwards Island.Īs the developer puts it, Oxenfree is a game where you walk and talk, so exploration and talking are the core gameplay loop of Oxenfree. But this particular riddle, which you’ll face about a third into the game, quizzes you about those. At first, you may ignore the story behind these landmarks as inconsequential. In essence, there are numerous landmarks and points of interest in Edwards Island, each with its own history. ![]() However, there’s one particular riddle tied to the plot that is utilized brilliantly for world-building. Puzzles in this game are riddles, and most of them aren’t too hard either. And by puzzle, I don’t mean the usual puzzle in games such as Uncharted where you need to put some pieces together and move it in a way that opens a gate or something. Here, puzzle is an auxiliary part of the gameplay. Puzzle and exploration are the staple of adventure games, but this formula is shaken up a bit in Oxenfree. But the island isn’t just an old military base that was active during WW2, something supernatural lives there, and that ‘something’ is throwing them into a misadventure of a lifetime, at least for Alex. The game follows a group of teenagers, Alex, Ren, Jonas, Nona, and Clarissa, who are partying on an island, named Edwards Island, off of their coastal town. You play as Alex, a girl who has to face the horror of Edwards Island and her past trauma, simultaneously. The sound of white noise, if persistent for more than fifteen minutes, can kill small dogs.Oxenfree is a supernatural thriller 2.5D adventure sidescroller developed by Night School Studio, released in January of 2016 as the studio’s first game ever since its formation in 2014. DID YOU KNOW? Along the coastline, still yet unexplained signals can be heard on any portable FM receiver. ![]() According to the Gateway Steam trading card, the "unexplained signals" on the island can be picked up by any portable FM receiver, and mentions that white noise that is persistent for more than fifteen minutes can kill small dogs:.Discover other strange phenomena around the island.In the case of the intercoms, send messages to past-Alex ( New Game+).Tuning into the Cardinal station (140.1) to hear clues relayed by Maggie Adler in order to find her hidden notes.Access the informational guided tour station, 102.3.Tuning into/interacting with mysterious, glowing red objects.Tuning into vertices of the triangle rifts.Radios have a significant role throughout the lore and story of Oxenfree. In order to do this, the player must wind the reel to a certain tempo. Magnetophones appear during time-loops and are used to re-sync the timeline to fix the loop. New Game+ introduces intercoms, which are large, mounted radios that Alex can use to send messages into the past in certain parts throughout a New Game+ playthrough. Though this system is quite outdated, it is still used on the island as a homage to its "rich history". This system was invented by Marianne Bozek, a civilian who worked on Edwards Island developing communications protection in her office, otherwise known as the Data Command Annex located in Discovery Cliffs. "WAL" stands for "Wave Assisted Lock", which is a type of radio frequency identification that utilizes assigned call-signs in conjunction with portable two-wave radios to unlock doors and gates. Alex begins the game with a small, souvenir handheld radio with stations ranging from 88 to 107.Īt a certain point in the game, Alex will find an "upgraded" radio equipped with WAL-system compatibility and increased number of stations, ranging from 50 to 150.
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